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Ex-Naughty Dog Dev Talks About Memory Requirements and Current Gen

Naughty Canis familiaris developer and founder of Filmic Worlds, John Hable in an interview with GamingBolt, has shared his thoughts on the memory requirements of latest AAA games and his opinion equally to whether current gen consoles volition be able to keep up.

"In general, I would not worry about the consoles becoming outdated. Remember, the PS3 and Xbox 360 have but 512MB of RAM, merely the PC versions of the same games usually require 2GB or more than. On consoles you have more control over memory allocations. The 8GB of RAM in both the Xbox One and PS4 should be plenty for the residuum of this console generation,"

John Hable was the person responsible for the amazing HDR Lighting tech in Uncharted 2: Amidst Thieves. With electric current gen games employing more circuitous techniques such every bit global illumination and concrete based rendering, Hable explains that despite the use of advanced shadow smoothing techniques such every bit HBAO, high quality shadows are even so an issue.

"For me, my major complaint these days with games is lite leaking. It is too expensive to have a shadow on every light that you brand in a game and then you have this consequence where lite seems to bleed through objects. Equally an example, you might see a graphic symbol with a bright light backside him or her. Then y'all volition see these vivid lights on the creases of his or her clothes which should not exist there. That is low-cal leaking and it drives me crazy. You also see it a lot on muzzle flashes. That is the side by side affair that I would similar to see improved."

"Global Illumination nevertheless needs some work too. In many games with Global Illumination I still feel like objects lack expert contact shadows in ambient light. And the falloff oft does not look natural to me. Good baked lighting in a video game is yet not a solved problem."

Truth is, more games are using higher resolution textures now and the number will definitely keep on growing. PC games go Ultra textures and back up for 4K resolution which drives the memory requirement fifty-fifty college. Multi-platform games are already showing lower resolution assets on the consoles, so before long the PlayStation 4 and the Xbox One will actually begin to expect a lot worse in comparison. The last generation of consoles lasted far more than than the generations before it, but current gen consoles are already belongings PC development back, as developers effort to attain parity betwixt the console and PC versions.

Dated hardware is holding game development dorsum, and information technology would be surprising if nosotros won't exist seeing a new console in the next couple of years. Nintendo will most likely be releasing their new platform, exist it a new console, a handheld or a hybrid, it better exist something more powerful than its competitors, a fashion to force their hand so it won't be likewise long earlier nosotros get an upgrade.

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Source: https://wccftech.com/exnaughty-dog-dev-talks-memory-requirements-current-gen/

Posted by: dawsonspearknigh.blogspot.com

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